// jeScriptString based on code of CScriptString - part of angelscript sdk
// (c) jimon game studio

#ifndef JEH_JESCRIPTSTRING
#define JEH_JESCRIPTSTRING

#include <angelscript.h>
#include "jeStl.h"

namespace je
{
	namespace core
	{
		void RegisterJeScriptString(asIScriptEngine * Engine);
	}
}


#endif
